A casual blog by a young, and relatively new player to Advanced Squad Leader, with AAR's, opinions on all things ASL, useful links to things you may need, and weekly random rule book posts of significance. Designed to offer assistance to newer players and to gain experience from game veterans, I hope that this is useful for everyone. All comments welcome whatever they may be. Thank you for visiting! You can also find me as 'Brown Bear' on the Gamesquad Forum.
Wednesday, 26 December 2012
To blaze or not to blaze...
I played a scenario against an experienced player - A110
Shanghai in Flames (half of boards 20+1) and every building or near
enough, was ablaze by the scenario's end. The opponent quipped that
Blazes ruin scenarios, and did on that occasion he thought, however I
disagreed and counter argued that blazes often take away the 'control'
of the scenario (which some ASL gamers seem to be forever wanting more
of even at the expense of logic and historical facts) and instead offers
a far more realistic, spontaneous, challenging situation that soldiers
actually face in battle - it also ups the skill level and makes both
players work harder. I am not talking about scenarios where grain
catches fire and cuts the board in two, I mean more general situations
with tanks and buildings . Any thoughts?
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Fires happen in war all the time - part of playing with explosives and gun powder. Welcome to the world of blogging.
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